The Deadmines is open to players up to a max level of 26 in Hardcore mode, and the recommended level is 19+. The Deadmines are located in Westfall through a building in Moonbrook and are inhabited by Edwin VanCleef and the Defias Brotherhood. The dungeon is set up linearly and is very beneficial for Alliance players to run because of the quest exp.
Estimated Completion Time: 45-60 mins
Mage - Can Polymorph to interrupt Goblin Engineers summoning mechanical unit.
Rogue - Can Gouge to interrupt Goblin Engineers summoning mechanical unit.
Priest - Can Psychic Scream VanCleef's adds.
Warrior - Can Intimidating Shout VanCleef's adds.
As an Alliance player, getting there is simple. Travel to Moonbrook in Westfall south of Sentinel Hill and enter the southernmost building.
As a Horde player, it can be a bit tricky to arrive safely. The easiest way to get to Westfall is by jumping off the UNDERCITY TO GROM’GOL ZEPPELIN. Upon zoning into STV, wait a few seconds then jump off into the water. Be careful as there are a few islands that you can land on if not timed properly. If you attempt to jump off the Orgrimmar to Grom’gol zeppelin, you will most likely land in elite lvl 35 Murloc infested waters and die. Jumping off the wrong zeppelin on the way to the Deadmines has led to more Horde deaths than the actual dungeon.
An alternative is taking the boat from Ratchet to Booty Bay and swimming along the fatigue line of western STV. This way takes much longer but is more fool proof than the zeppelin method.
Whenever each of the first 3 bosses (Rhahk’Zor, Sneed, Gilnid) are killed, a pack of patrolling Defias will spawn. It is recommended that after you kill each boss that you backtrack to clear out the patrol as they potentially catch up to you and catch you unprepared.
The smelting room is considered very dangerous. Goblin Engineers can summon elite mechanical minions, but they can be interrupted by Gouge or by Polymorph. Goblin Craftsmen have a powerful debuff called Melt Ore which slows by 40% and deals fire damage over time. Pulling multiple craftsmen can lead to multiple Melt Ore debuffs being placed. The goblins will patrol around the room, so be mindful when pulling.
In the final room of the Deadmines, it can be easy to aggro mobs above you on higher platforms of the boat construction by jumping, so keep yer feet on the ground to avoid accidentally pulling above you.
On the boat, there are multiple evade spots that are easily accessible. The giant wheel near the top can be used to reset the mobs in case of emergency. The cannons are also evade spots.
This quest is picked up in the Dwarven District of Stormwind from Wilder Thistlenettle. The Miners’ Union Cards are dropped in a small section of the outer non instanced elite area by Undead mobs. Typically, there are not enough spawns for all 5 party members to get the 4 drops needed, so it is recommended that a couple of party members pass on the quest.
Rewards:
This quest is picked up in the Dwarven District of Stormwind from Wilder Thistlenettle. The badge is dropped by Foreman Thistlenettle in the back of the undead area of the outer non instanced elite area.
Rewards:
This quest is picked up in Sentinel Hill from Scout Riell. The bandanas drop from mobs inside and outside the dungeon and are usually very easy to collect. It has 2 required prerequisite chains. The first quest you must complete is Red Leather Bandanas in Westfall. The second quest you must complete is the Defias Brotherhood traitor escort which is part of a long chain that begins with this quest.
Rewards:
This quest is picked up in the Dwarven District of Stormwind from Shoni the Silent. The required item drops off Sneed’s Shredder, the second boss of the Deadmines.
Rewards:
This is the big quest for Alliance and provides incredibly powerful rewards. This quest is picked up in Sentinel Hill from Gryan Stoutmantle and is the end of the long quest chain that begins with this quest. The required item drops off Edwin VanCleef, the final boss of the Deadmines.
Rewards:
This quest is started by An Unsent Letter which drops off Edwin VanCleef. It turns into Baros Alexston in the Cathedral Square in Stormwind. This leads to a long quest chain including a Stockades Dungeon quest. The chain eventually leads to the powerful Seal of Wrynn reward, so it is highly recommended that you complete this quest.
This quest is a part of the paladin class quest chain that leads to the creation of the powerful Vergian’s Fist. The Whitestone Oak Lumber for this quest is picked up off Goblin Woodcarvers in Sneed’s room.
Rhahk’Zor is a level 19 elite Ogre and is the first boss of the dungeon. He is a simple tank and spank with only a knockdown to worry about.
Abilities:
Loot:
Miner Johnson is a rare elite level 19 human that will sometimes spawn in the area after Rhahk’Zor. He has no special abilities and is a tank and spank.
Loot:
Sneed is a 2 fight part. The first part you fight against Sneed’s Shredder, an elite level 20 mechanical, which can fear and has a casting speed debuff. Once you defeat the shredder, Sneed, an elite level 20 goblin, will be ejected and begin attacking. Sneed is dual wielding and does a decent amount of damage, so healers should be prepared. Sneed can disarm but is usually handled without much issue.
Shredder’s Abilities:
Sneed’s Abilities:
Shredder’s Loot:
Sneed’s Loot:
Gilnid is an elite level 20 goblin found in the forge area of the Deadmines. Typically, he pulls with one other add, so it is recommended to CC the add or focus it at the start. Gilnid will cast a debuff that deals fire damage and slows movement and attack speed. He has a chance to drop one of the best rings for this level that is highly sought after by most mana users.
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Mr. Smite is an elite level 20 tauren found on the ramp leading up to the boat in the final room of the Deadmines. He comes with 2 stealthed elites at the base of the ramp. It is HIGHLY recommended that you kill the 2 adds before focusing Mr. Smite because Mr. Smite will stun the party throughout the fight to change weapons.
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Cookie is an elite level 20 murloc that patrols on the backside of the base of the boat. Depending on where he is patrolling, it can be easy to pick him up if you go left around the boat after ascending the ramp Mr. Smite defends.
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Captain Greenskin is an elite level 20 goblin that patrols at the top of the ship with 2 adds with him. It is recommended that you focus or CC the 2 adds before focusing the Captain.
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Loot:
Edwin VanCleef is an elite level 21 human who is found at the top of the ship in the Deadmines. This fight can be a bit tricky, so remember that you have access to the ship’s wheel and cannon evade spots if the fight goes wrong. When pulled initially, he brings 2 stealthed adds with him. It is recommended that you kill the 2 adds before focusing VanCleef because once he reaches 50% health, he will spawn 2 more adds. Most groups will kill the first 2 adds, then ignore the second 2 adds and focus down VanCleef. It is possible to STUN VanCleef as he hits 50% to prevent the 2nd wave of adds from spawning, but the timing is hard to hit. The adds can be CC’ed, so Psychic Scream, Polymorph, Intimidating Shout are all great ways to reduce the amount of damage the tank takes. He drops the Unsent Letter which leads to the Seal of Wrynn, so be sure to loot him if you are Alliance.
Abilities:
Loot:
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